Course Outline
1. Introduction to Go
- What is Go (Golang)?
- History and design philosophy of Go
- Go as a web and systems programming language
- Key characteristics:
- Static typing
- Simplicity and readability
- Fast compilation
- Built-in concurrency
- Garbage collection
- Cross-platform compilation
- Common use cases for Go
- Advantages and limitations of Go
- Go compared with C/C++, JavaScript, Ruby, Python and Java
- Understanding the Go ecosystem
- Overview of the Go standard library
- Go modules and dependency management
- Anatomy of a Go application
- Hands-on: Examine and run a simple Go program
2. Setting Up the Go Development Environment
- Installing Go
- Understanding the Go toolchain
- Configuring environment variables
- Choosing an IDE or code editor
- Using the command line with Go
- Creating a Go workspace
- Understanding the Go project structure
- Initializing a project with Go Modules
- Using
go mod init - Managing dependencies with
go get - Updating and inspecting dependencies
- Formatting source code with
gofmt - Running programs with
go run - Building applications with
go build - Installing Go applications
- Cross-compiling applications
- Hands-on: Create and configure a Go project inside a container
3. Go Variables, Constants and Types
- Declaring variables
- Explicit versus inferred types
- Short variable declarations
- Constants
- Zero values
- Scope and lifetime of variables
- Primitive data types:
- Integers
- Floating-point numbers
- Complex numbers
- Booleans
- Strings
- Type conversions
- Working with Unicode and UTF-8
- Runes and bytes
- Multiple variable assignment
- Understanding type safety
- Exercise: Build a small command-line data-processing program
4. Operators and Expressions
- Arithmetic operators
- Comparison operators
- Logical operators
- Assignment operators
- Increment and decrement
- Operator precedence
- Working with integer and floating-point calculations
- Avoiding common type-conversion errors
- Exercise: Implement calculations and validation logic
5. Dates, Times and Formatting
- Using the
timepackage - Creating and manipulating dates
- Getting the current time
- Time zones and locations
- Parsing dates and times
- Formatting dates and times
- Calculating durations
- Working with Unix timestamps
- Handling timeouts
- Exercise: Add timestamps and duration calculations to an application
6. Arrays, Slices, Maps and Structs
Arrays
- Declaring arrays
- Initializing arrays
- Iterating over arrays
- Multidimensional arrays
Slices
- Understanding slices versus arrays
- Creating slices
- Appending elements
- Copying slices
- Slice length and capacity
- Slicing slices
- Common slice pitfalls
Maps
- Creating maps
- Adding and removing entries
- Checking whether a key exists
- Iterating over maps
- Maps containing complex data
Structs
-
Defining structures
-
Struct fields
-
Initializing structs
-
Nested structs
-
Anonymous structs
-
Struct methods
-
JSON struct tags
-
Hands-on: Model users, products and application data using structs, slices and maps
7. Conditional Logic and Loops
ifstatementselseandelse if- Variable declarations within conditions
forloops- Infinite loops
- Loop conditions
breakandcontinue- Iterating with
range - Nested loops
switchstatements- Expression-based switches
- Multiple cases
- Default cases
- Type switches
- Exercise: Implement application validation and processing logic
8. Functions
- Defining functions
- Function parameters
- Return values
- Multiple return values
- Named return values
- Variadic functions
- Anonymous functions
- Function values
- Closures
- Recursion
- Passing functions as arguments
- Error-returning functions
- Designing small, reusable functions
- Exercise: Refactor existing code into reusable functions
9. Pointers and Memory Concepts
- What is a pointer?
- Address-of and dereference operators
- Pointers and function parameters
- Pointer receivers
- Pointers to structs
- Nil pointers
- When to use pointers
- Value versus reference semantics
- Understanding Go's memory management and garbage collection
- Common pointer mistakes
- Hands-on: Modify application data using pointers
10. Creating a Web Application in Go
- Overview of Go's web capabilities
- Introduction to the
net/httppackage - Creating an HTTP server
- HTTP requests and responses
- HTTP methods
- Request URLs and query parameters
- HTTP headers
- HTTP status codes
- Routing fundamentals
- Creating handlers
- Handling form data
- Serving static files
- Working with HTML templates
- Template variables and control structures
- Structuring a web application
- Hands-on: Build a basic Go web server
11. Building a RESTful Web Service
- REST architecture fundamentals
- Designing API endpoints
- GET, POST, PUT, PATCH and DELETE
- Working with JSON
- Encoding and decoding JSON
- Request validation
- HTTP status codes
- Error responses
- Query parameters and path parameters
- API response structures
- Separating handlers from business logic
- Hands-on: Build a CRUD REST API
12. Go Runtime, Compilation and Project Builds
- Understanding the Go compiler
- Go's build process
go rungo buildgo installgo test- Build flags
- Environment-specific configuration
- Building for different operating systems and architectures
- Producing standalone binaries
- Managing application configuration
- Exercise: Compile the application for multiple platforms
13. Working with Files and the Web
- Opening and closing files
- Reading files
- Writing files
- Creating directories
- File metadata
- Buffered I/O
- Working with streams
- Reading and writing JSON files
- HTTP clients
- Making outbound HTTP requests
- Handling HTTP client errors
- Timeouts and cancellation
- Processing API responses
- Hands-on: Retrieve data from an external API and persist it locally
14. Error Handling and Debugging
- Go's approach to errors
- Returning errors from functions
- Checking errors
- Creating custom errors
- Wrapping errors
- Adding context to errors
errors.Isanderrors.As- Panic and recovery
- When to use
panic - Debugging common Go problems
- Logging application activity
- Using Go debugging tools
- Exercise: Diagnose and fix deliberately introduced application errors
15. Interfaces and Abstraction
- What is an interface?
- Implicit interface implementation
- Defining interfaces
- Interface values
- Empty interfaces /
any - Type assertions
- Type switches
- Pointer versus value implementations
- Designing small interfaces
- Dependency inversion
- Using interfaces for testing
- Reducing application coupling
- Hands-on: Introduce interfaces into the sample web application
16. Packages and Project Organization
- Creating packages
- Package naming conventions
- Exported and unexported identifiers
- Importing packages
- Package initialization
- Organizing application layers
- Internal packages
- Managing dependencies with Go Modules
- Semantic versioning
- Using third-party packages
- Avoiding circular dependencies
- Designing maintainable Go projects
- Exercise: Refactor the application into separate packages
17. Concurrency with Goroutines
- What is concurrency?
- Goroutines
- Starting goroutines
- Understanding lightweight concurrent execution
- Synchronization challenges
- Shared state
- Race conditions
- Using
sync.WaitGroup - Mutexes and read/write mutexes
- Atomic operations
- Hands-on: Convert a sequential task into concurrent processing
18. Channels
- Understanding channels
- Sending and receiving values
- Buffered versus unbuffered channels
- Blocking behavior
- Closing channels
- Ranging over channels
- Directional channels
- Channel-based communication
- Select statements
- Timeouts and cancellation
- Worker-pool patterns
- Producer/consumer patterns
- Hands-on: Build a concurrent worker system
19. Context and Request Management
- Why contexts are important in web applications
context.Context- Request-scoped context
- Cancellation
- Deadlines
- Timeouts
- Propagating context through application layers
- Cancelling database or HTTP operations
- Avoiding context misuse
- Exercise: Add request cancellation and timeouts to the web application
20. Testing Go Applications
- Why automated testing matters
- Writing unit tests
- The
testingpackage - Test functions
- Test naming conventions
- Table-driven tests
- Testing errors
- Testing HTTP handlers
- HTTP test servers
- Test fixtures
- Test coverage
- Benchmarks
- Example tests
- Testing interfaces with mocks or fakes
- Hands-on: Create a test suite for the sample application
21. Performance Optimization
- Understanding Go application performance
- Identifying bottlenecks
- CPU versus memory performance
- Efficient data structures
- Reducing unnecessary allocations
- Strings, bytes and buffers
- Goroutine management
- Avoiding excessive concurrency
- Caching strategies
- Database and network considerations
- Profiling applications
- Benchmarks and performance testing
- Using Go's profiling tools
- Exercise: Profile and optimize a deliberately inefficient application
22. Security and Robust Web Application Practices
- Validating user input
- Safe handling of HTTP requests
- Preventing common web vulnerabilities
- Secure error handling
- Authentication and authorization concepts
- Managing secrets and configuration
- Secure HTTP communication
- Avoiding sensitive information in logs
- Dependency management and updates
- Resource limits and request timeouts
- Exercise: Review and harden the sample API
23. Application Logging and Observability
- Logging fundamentals
- Structured logging
- Log levels
- Request logging
- Error logging
- Correlation and request IDs
- Monitoring application behavior
- Basic metrics
- Health-check endpoints
- Diagnosing production problems
- Hands-on: Add structured logging and health checks
24. Containerizing the Go Application
- Why use containers?
- Go applications and containerization
- Writing a Dockerfile
- Multi-stage builds
- Building a minimal runtime image
- Managing configuration through environment variables
- Container networking
- Exposing application ports
- Running the application in a container
- Testing the containerized application
- Hands-on: Package the sample Go application as a production-ready container
25. Deployment
- Preparing an application for production
- Building production binaries
- Environment configuration
- Container-based deployment
- Deployment architecture
- Reverse proxies
- HTTPS/TLS considerations
- Application health checks
- Graceful shutdown
- Handling operating-system signals
- Scaling Go web applications
- Horizontal versus vertical scaling
- Basic deployment troubleshooting
- Hands-on: Deploy the sample web application
26. Capstone: Complete Go Web Application
Participants bring the concepts together by developing a complete application.
The project can include:
- Project initialization with Go Modules
- Package organization
- HTTP routing
- REST API endpoints
- JSON request and response handling
- Input validation
- Error handling
- Interfaces
- Concurrent processing
- External API communication
- File or database persistence
- Automated tests
- Logging
- Performance considerations
- Containerization
- Production configuration
- Deployment
27. Review and Best Practices
- Review of core Go syntax
- Go coding conventions
- Writing idiomatic Go
- Keeping code simple
- Effective package design
- Error-handling best practices
- Interface design principles
- Concurrency best practices
- Testing strategies
- Performance considerations
- Maintainability and readability
- Common mistakes made by new Go developers
- Recommended approaches for continuing Go development
28. Conclusion
- Review of key concepts
- Review of the completed web application
- Questions and discussion
- Troubleshooting common real-world scenarios
- Recommended next steps for Go development
- Additional Go libraries and ecosystem resources
- Further opportunities for building production-grade Go services
Requirements
- An understanding of general programming principles
Audience
- Developers
Testimonials (5)
The trainer proved himself to be an expert of the topic, which I never give for granted. He provided very useful insight on industry standards.
Giuseppe
Course - Learning Go Programming
I enjoyed the amount of hands on exercises we did. I personally learn by doing things so it was good that Francesco had lots of hands-on exercises to do. I struggled to pick up a few of the concepts from the slides but when I actually got hands on and was able to implement some of the key features of the language it helped me understand it better.
Adam Fitzhugh - OpticoreIT
Course - Learning Go Programming
tha pace, trainers ability to help and sustain slightly more difficult questions.
Andrei Mihai - Viasat
Course - Learning Go Programming
Radu's in-depth knowledge, and tailoring the pace for me.
Adeel Ahmad - Coefficient Data Ltd
Course - Learning Go Programming
Flexibility of the trainer. Really catered the course to our specific needs.